Buy Wargod!

Wargod! is my 44 page zine for Troika!, including d66 grimdark backgrounds and implied setting. Buy now on PDF and in print.

The Grisly Eye

Ric Wood's Blog

Buy Wargod!

Buy Wargod!

d66 grim fantasy careers for Troika! that vibe off the BOSR (British old-school renaissance)....

The Forbidden Encounter Die

The Forbidden Encounter Die

This is an adaptation of encounter die for Forbidden Lands random encounters. Content warning: lots of tables....

Spirits of the Forbidden Lands

Spirits of the Forbidden Lands

Witchcraft deals with worlds unseen. Planes that exist alongside the mortal world, yet separate. A witch acts as an intermediary with the strange beings that live there: the spirits. Druids and sorcerers practice this disci...

Grubby Fantasy - The Grim

Grubby Fantasy - The Grim

It's out! My latest monograph, on the theme of grubby fantasy....

On the Spoken Words of the Low Kingdoms

On the Spoken Words of the Low Kingdoms

Here is a (brief) list of languages for my homebrew setting. As is my wont, I eschew common fantasy languages like Elvish. Instead, the following languages are spoken and written in the Low Kingdoms......

On Dashboarding

On Dashboarding

This is a response to Josh’s article on Hexcrawl Dashboards. In that post, he explains how GMs could streamline their games by putting together a dashboard: a custom webpage that composes maps, random tables, etc. into one screen....

I Start Walking

I Start Walking

Exploration. The first pillar of the dragon game. In a world of sprawling wilderness, remote settlements, and howling wastes, travel plays an important role. Emphasising the sheer vastness of the world. The isolation of its remote...

True Queen - Part I

True Queen - Part I

True Queen is a series of solo play-throughs using Fate Condensed and The Mythic GM Emulator. (To help me come up with scenes and situations). I'm using the series as a way of familiarising myself with the system, for a forthcomin...

Necessary Pretexts

Necessary Pretexts

These are my (very draft) rules for heists in 5E. Based off the infamous Blades in the Dark roleplaying game, they’re mainly written to avoid lengthy, and painful planning sessions....

Say He's a Fighter

Say He's a Fighter

Ah, to be strong of limb, firm of body. To be wrapped in a thick armour of vascular flesh. To slash, hammer, or stab all before you. To be mighty. To be a fighter!...

Recruiting for Dismas Remade

Recruiting for Dismas Remade

Applications are open for my campaign-reboot, Dismas Remade. Scoundrels and misfits encouraged to apply...

The Pond Skater

The Pond Skater

With this new school of thought in mind, the motivating design goal for Three Meet is to unify and simplify the ability scores into three Attributes: Might, Cunning, and Wisdom....

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